Characteristics
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Attack[edit | edit source]
Name | Type | Effect | Multiplier |
---|---|---|---|
Fight | Meele-Single | Increases damage by 10% with a certain probability when performing a single melee attack. | x1.1 |
Rush | Meele-Single | Increases damage by 15% with a certain probability when performing a single melee attack. | x1.15 |
Devotion | Meele-Single | Increases damage by 20% with a certain probability when performing a single melee attack. | x1.25 |
Stroke | Meele-Single | Critical activation with a certain probability when performing a single melee attack. | x1.5 |
Meele | Meele-Multi | Increases damage by 10% with a certain probability when performing a multi melee attack. | x1.2 |
Rage | Ranged-Single | Increases damage by 10% with a certain probability when performing a single ranged attack. | x1.1 |
Immeasurable | Ranged-Single | Increases damage by 15% with a certain probability when performing a single ranged attack. | x1.15 |
Gale | Ranged-Single | Increases damage by 20% with a certain probability when performing a single ranged attack. | x1.2 |
Typhoon | Ranged-Single | Increases damage by 25% with a certain probability when performing a single ranged attack. | x1.25 |
Sniping | Ranged-Single | Critical activation with a certain probability when performing a single ranged attack. | x1.5 |
All at Once | Ranged-Multi | Increases damage by 10% with a certain probability when performing a multi ranged attack. | x1.1 |
Flame | Ranged-Multi | Increases damage by 15% with a certain probability when performing a multi ranged attack. | x1.15 |
Madness | Ranged-Multi | Increases damage by 20% with a certain probability when performing a multi ranged attack. | x1.2 |
Reckless | Ranged-Multi | Increases damage by 25% with a certain probability when performing a multi ranged attack. | x1.25 |
Sharpshooter | Ranged-Multi | Critical activation with a certain probability when performing a multi ranged attack. | x1.5 |
Aiming | Defense ignore | Ignores the opponent's defense characteristics with a certain probability when performing all ranged attacks. | |
Detailing | Defense ignore | Ignores the opponent's defense characteristics with a certain probability when performing all melee attacks. |
Defensive[edit | edit source]
Name | Type | Effect | Multiplier |
---|---|---|---|
Mid-Air | Meelee-Single | Increases defense by 10% with a certain probability when performing a single short-range defense. | x0.9 |
Steel | Meelee-Single | Increases defense by 15% with a certain probability when performing a single short-range defense. | x0.85 |
Elasticity | Meelee-Single | Increases defense by 20% with a certain probability when performing a single short-range defense. | x0.8 |
Avoid | Meelee-Single | 100% evasion activation with a certain probability during single short-range defense. | |
In the Pit | Ranged-Single | Increases defense by 10% with a certain probability when performing a single Ranged defense. | x0.9 |
Closed off | Ranged-Single | Increases defense by 15% with a certain probability when performing a single Ranged defense. | x0.85 |
Wall of Wind | Ranged-Single | Increases defense by 20% with a certain probability when performing a single Ranged defense. | x0.8 |
Presentiment | Ranged-Single | 100% evasion activation with a certain probability when performing a single ranged defense. | |
Protection | Ranged-Multi | Increases defense by 10% with a certain probability when performing a multi Ranged defense. | x0.9 |
Blessing | Ranged-Multi | Increases defense by 15% with a certain probability when performing a multi Ranged defense. | x0.85 |
Guard | Ranged-Multi | Increases defense by 20% with a certain probability when performing a multi Ranged defense. | x0.8 |
Wind Protection | Ranged-Multi | 100% evasion activation with a certain probability a multi ranged defense. |
Special[edit | edit source]
Name | Type | Effect | Multiplier |
---|---|---|---|
Double Attack | All attacks | Combo activation with a certain probability for all attacks. | x2.0 |
Boom | All attacks | Critical activation with a certain probability for all attacks. | x1.5 |
Recovery | All attacks | Recovers 15% HP/VP with a certain probability with all attack. | |
Amplification | Critical attacks | Increases critical damage with a certain probability during all critical attacks. | +35% for critical attacks. |
Meteor Wall | Meele defense | Increases defense by 20% with a certain probability when performing a all melee defense. | x0.8 |
Wall of Steel | Ranged defense | Increases defense by 15% with a certain probability when performing a all ranged defense. | x0.85 |
Tenderness | Critical defense | Reduces critical damage received with a certain probability when defending against all critical attacks. |
Extra[edit | edit source]
Name | Rank | Effect | Multiplier |
---|---|---|---|
Virus Killer | High | Increases damage dealt to Virus attribute enemies by 60%. | x1.6 |
Middle | Increases damage dealt to Virus attribute enemies by 40%. | x1.4 | |
Low | Increases damage dealt to Virus attribute enemies by 20%. | x1.2 | |
Vaccine Killer | High | Increases damage dealt to Vaccine attribute enemies by 60%. | x1.6 |
Middle | Increases damage dealt to Vaccine attribute enemies by 40%. | x1.4 | |
Low | Increases damage dealt to Vaccine attribute enemies by 20%. | x1.2 | |
Data Killer | High | Increases damage dealt to Data attribute enemies by 60%. | x1.6 |
Middle | Increases damage dealt to Data attribute enemies by 40%. | x1.4 | |
Low | Increases damage dealt to Data attribute enemies by 20%. | x1.2 | |
Power of Giant | High | Damage of all attacks is increased by 40%. | x1.4 |
Middle | Damage of all attacks is increased by 30%. | x1.3 | |
Low | Damage of all attacks is increased by 20%. | x1.2 | |
Expert of Main Attack | High | Increases damage by 45% when using Main skill (F3). | x1.45 |
Middle | Increases damage by 40% when using Main skill (F3). | x1.4 | |
Low | Increases damage by 35% when using Main skill (F3). | x1.35 | |
Expert of Secondary Attack | High | Increases damage by 60% when using Secondary skill (F2). | x1.6 |
Middle | Increases damage by 55% when using Secondary skill (F2). | x1.55 | |
Low | Increases damage by 50% when using Secondary skill (F2). | x1.5 | |
Efficient Attack | High | The damage reduction caused by an all attack (AoE) will be reduced by 50%. | |
Middle | The damage reduction caused by an all attack (AoE) will be reduced by 45%. | ||
Low | The damage reduction caused by an all attack (AoE) will be reduced by 40%. | ||
Strike of Fury | High | All damage increased by 0.80% when your hp is reduced. | |
Middle | All damage increased by 0.60% when your hp is reduced. | ||
Low | All damage increased by 0.40% when your hp is reduced. | ||
Double Attack (PvP) | Combo activation for all attacks. | x2.0 | |
Dirty Strike | Critical attacks reduce the opponents' card slash by 1. | ||
Unexpected + | Critical attacks increase my card slash by 1. |
Name | Rank | Effect |
---|---|---|
Solidarity | High | All allies except yourself gain 200 defense. |
Middle | All allies except yourself gain 150 defense. | |
Low | All allies except yourself gain 100 defense. | |
Expert of Defense | High | Defense increased by 70%. |
Middle | Defense increased by 60%. | |
Low | Defense increased by 50%. | |
Shield | High | Decreases damage by 30% when an enemy attacks me. |
Middle | Decreases damage by 20% when an enemy attacks me. | |
Low | Decreases damage by 10% when an enemy attacks me. | |
Reflection | High | Reflect 20% of the damage received back to the attacker. |
Middle | Reflect 15% of the damage received back to the attacker. | |
Low | Reflect 10% of the damage received back to the attacker. | |
Madness | High | When HP is below 30%, reduces damage by 80%. |
Middle | When HP is below 30%, reduces damage by 60%. | |
Low | When HP is below 30%, reduces damage by 40%. | |
Provocation | All enemies attacks target this digimon. |
Name | Rank | Effect |
---|---|---|
Absorption | High | Recover 15% of the damage dealt to the enemy. |
Middle | Recover 10% of the damage dealt to the enemy. | |
Low | Recover 5% of the damage dealt to the enemy. | |
Regeneration | High | When I attack, heal for 150 HP. |
Middle | When I attack, heal for 100 HP. | |
Low | When I attack, heal for 50 HP. | |
Healing | High | When I attack, all of your allies except yourself recover 75 HP. |
Middle | When I attack, all of your allies except yourself recover 65 HP. | |
Low | When I attack, all of your allies except yourself recover 55 HP. | |
Succession | High | Each time an allies dies, your card slash increases by 15. |
Middle | Each time an allies dies, your card slash increases by 10. | |
Low | Each time an allies dies, your card slash increases by 5. | |
Tenacity | High | Each time an allies dies, recover 50% HP. |
Middle | Each time an allies dies, recover 40% HP. | |
Low | Each time an allies dies, recover 30% HP. | |
Sacrifice | High | When you die, HP and VP of all allies recover by 50%. |
Middle | When you die, HP and VP of all allies recover by 40%. | |
Low | When you die, HP and VP of all allies recover by 30%. | |
Support | High | When I attack, all of your allies except yourself recover 50 VP. |
Middle | When I attack, all of your allies except yourself recover 45 VP. | |
Low | When I attack, all of your allies except yourself recover 40 VP. | |
Stealing | If your opponent avoids the attack, your card slash increases by 1
and decreases your opponent's card slash by 1. |