Characteristics

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Attack[edit | edit source]

Name Type Effect Multiplier
Fight Meele-Single Increases damage by 10% with a certain probability when performing a single melee attack. x1.1
Rush Meele-Single Increases damage by 15% with a certain probability when performing a single melee attack. x1.15
Devotion Meele-Single Increases damage by 20% with a certain probability when performing a single melee attack. x1.25
Stroke Meele-Single Critical activation with a certain probability when performing a single melee attack. x1.5
Meele Meele-Multi Increases damage by 10% with a certain probability when performing a multi melee attack. x1.2
Rage Ranged-Single Increases damage by 10% with a certain probability when performing a single ranged attack. x1.1
Immeasurable Ranged-Single Increases damage by 15% with a certain probability when performing a single ranged attack. x1.15
Gale Ranged-Single Increases damage by 20% with a certain probability when performing a single ranged attack. x1.2
Typhoon Ranged-Single Increases damage by 25% with a certain probability when performing a single ranged attack. x1.25
Sniping Ranged-Single Critical activation with a certain probability when performing a single ranged attack. x1.5
All at Once Ranged-Multi Increases damage by 10% with a certain probability when performing a multi ranged attack. x1.1
Flame Ranged-Multi Increases damage by 15% with a certain probability when performing a multi ranged attack. x1.15
Madness Ranged-Multi Increases damage by 20% with a certain probability when performing a multi ranged attack. x1.2
Reckless Ranged-Multi Increases damage by 25% with a certain probability when performing a multi ranged attack. x1.25
Sharpshooter Ranged-Multi Critical activation with a certain probability when performing a multi ranged attack. x1.5
Aiming Defense ignore Ignores the opponent's defense characteristics with a certain probability when performing all ranged attacks.
Detailing Defense ignore Ignores the opponent's defense characteristics with a certain probability when performing all melee attacks.

Defensive[edit | edit source]

Name Type Effect Multiplier
Mid-Air Meelee-Single Increases defense by 10% with a certain probability when performing a single short-range defense. x0.9
Steel Meelee-Single Increases defense by 15% with a certain probability when performing a single short-range defense. x0.85
Elasticity Meelee-Single Increases defense by 20% with a certain probability when performing a single short-range defense. x0.8
Avoid Meelee-Single 100% evasion activation with a certain probability during single short-range defense.
In the Pit Ranged-Single Increases defense by 10% with a certain probability when performing a single Ranged defense. x0.9
Closed off Ranged-Single Increases defense by 15% with a certain probability when performing a single Ranged defense. x0.85
Wall of Wind Ranged-Single Increases defense by 20% with a certain probability when performing a single Ranged defense. x0.8
Presentiment Ranged-Single 100% evasion activation with a certain probability when performing a single ranged defense.
Protection Ranged-Multi Increases defense by 10% with a certain probability when performing a multi Ranged defense. x0.9
Blessing Ranged-Multi Increases defense by 15% with a certain probability when performing a multi Ranged defense. x0.85
Guard Ranged-Multi Increases defense by 20% with a certain probability when performing a multi Ranged defense. x0.8
Wind Protection Ranged-Multi 100% evasion activation with a certain probability a multi ranged defense.

Special[edit | edit source]

Name Type Effect Multiplier
Double Attack All attacks Combo activation with a certain probability for all attacks. x2.0
Boom All attacks Critical activation with a certain probability for all attacks. x1.5
Recovery All attacks Recovers 15% HP/VP with a certain probability with all attack.
Amplification Critical attacks Increases critical damage with a certain probability during all critical attacks. +35% for critical attacks.
Meteor Wall Meele defense Increases defense by 20% with a certain probability when performing a all melee defense. x0.8
Wall of Steel Ranged defense Increases defense by 15% with a certain probability when performing a all ranged defense. x0.85
Tenderness Critical defense Reduces critical damage received with a certain probability when defending against all critical attacks.

Extra[edit | edit source]

Attack
Name Rank Effect Multiplier
Virus Killer High Increases damage dealt to Virus attribute enemies by 60%. x1.6
Middle Increases damage dealt to Virus attribute enemies by 40%. x1.4
Low Increases damage dealt to Virus attribute enemies by 20%. x1.2
Vaccine Killer High Increases damage dealt to Vaccine attribute enemies by 60%. x1.6
Middle Increases damage dealt to Vaccine attribute enemies by 40%. x1.4
Low Increases damage dealt to Vaccine attribute enemies by 20%. x1.2
Data Killer High Increases damage dealt to Data attribute enemies by 60%. x1.6
Middle Increases damage dealt to Data attribute enemies by 40%. x1.4
Low Increases damage dealt to Data attribute enemies by 20%. x1.2
Power of Giant High Damage of all attacks is increased by 40%. x1.4
Middle Damage of all attacks is increased by 30%. x1.3
Low Damage of all attacks is increased by 20%. x1.2
Expert of Main Attack High Increases damage by 45% when using Main skill (F3). x1.45
Middle Increases damage by 40% when using Main skill (F3). x1.4
Low Increases damage by 35% when using Main skill (F3). x1.35
Expert of Secondary Attack High Increases damage by 60% when using Secondary skill (F2). x1.6
Middle Increases damage by 55% when using Secondary skill (F2). x1.55
Low Increases damage by 50% when using Secondary skill (F2). x1.5
Efficient Attack High The damage reduction caused by an all attack (AoE) will be reduced by 50%.
Middle The damage reduction caused by an all attack (AoE) will be reduced by 45%.
Low The damage reduction caused by an all attack (AoE) will be reduced by 40%.
Strike of Fury High All damage increased by 0.80% when your hp is reduced.
Middle All damage increased by 0.60% when your hp is reduced.
Low All damage increased by 0.40% when your hp is reduced.
Double Attack (PvP) Combo activation for all attacks. x2.0
Dirty Strike Critical attacks reduce the opponents' card slash by 1.
Unexpected + Critical attacks increase my card slash by 1.
Defense
Name Rank Effect
Solidarity High All allies except yourself gain 200 defense.
Middle All allies except yourself gain 150 defense.
Low All allies except yourself gain 100 defense.
Expert of Defense High Defense increased by 70%.
Middle Defense increased by 60%.
Low Defense increased by 50%.
Shield High Decreases damage by 30% when an enemy attacks me.
Middle Decreases damage by 20% when an enemy attacks me.
Low Decreases damage by 10% when an enemy attacks me.
Reflection High Reflect 20% of the damage received back to the attacker.
Middle Reflect 15% of the damage received back to the attacker.
Low Reflect 10% of the damage received back to the attacker.
Madness High When HP is below 30%, reduces damage by 80%.
Middle When HP is below 30%, reduces damage by 60%.
Low When HP is below 30%, reduces damage by 40%.
Provocation All enemies attacks target this digimon.
Assist
Name Rank Effect
Absorption High Recover 15% of the damage dealt to the enemy.
Middle Recover 10% of the damage dealt to the enemy.
Low Recover 5% of the damage dealt to the enemy.
Regeneration High When I attack, heal for 150 HP.
Middle When I attack, heal for 100 HP.
Low When I attack, heal for 50 HP.
Healing High When I attack, all of your allies except yourself recover 75 HP.
Middle When I attack, all of your allies except yourself recover 65 HP.
Low When I attack, all of your allies except yourself recover 55 HP.
Succession High Each time an allies dies, your card slash increases by 15.
Middle Each time an allies dies, your card slash increases by 10.
Low Each time an allies dies, your card slash increases by 5.
Tenacity High Each time an allies dies, recover 50% HP.
Middle Each time an allies dies, recover 40% HP.
Low Each time an allies dies, recover 30% HP.
Sacrifice High When you die, HP and VP of all allies recover by 50%.
Middle When you die, HP and VP of all allies recover by 40%.
Low When you die, HP and VP of all allies recover by 30%.
Support High When I attack, all of your allies except yourself recover 50 VP.
Middle When I attack, all of your allies except yourself recover 45 VP.
Low When I attack, all of your allies except yourself recover 40 VP.
Stealing If your opponent avoids the attack, your card slash increases by 1

and decreases your opponent's card slash by 1.